PRIMAL EARTH ELEMENTAL
{{Monster Table
| style=
|creature=Earth Elemental, Primal
|size=Colossal |type= Elemental (Earth, Extraplanar)
|hd= 64d8+640 | hp=1,048 hp
|init=–1 (Dex)
|speed=20 ft., burrow 40 ft.
|ac=49 (–8 size, –1 Dex, +48 natural) | touch=1 | flat=49
|bab=+48 | grapple=+80
|at=Slam +57 (4d10+24/19-20) melee
|full_at=2 slams +57 (4d10+24/19-20) melee
|space=30 ft. | reach=30 ft.
|sq=Elemental traits, DR 15/–, SR 42
|fort= +46|ref= +21|will= +28
|str=43|dex=8|con=31 |int=8|wis=13|cha=13
|skills=Jump +10, Listen +57, Spot +48
|feats=Alertness, Cleave, Combat Reflexes, Great Cleave, Improved Critical (slam), Improved Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam), Epic: Devastating Criticall (slam), Epic Prowess (x3), Epix Toughness (x6), Epic Will, Overwhelming Critical (slam)
|env=Any land
|org=Solitary
|cr=35
|treas=None
|align=Usually neutral
|adv=65–288 HD (Colossal)
}}
Earth elementals speak Terran.
Combat
Earth Mastery (Ex): An earth elemental gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or water-borne, the elemental takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.) Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given for earth mastery, above, also apply to the elemental’s opposed Strength checks. Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.- System Reference Document -> Epic Creatures (SRD)
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Category:SRD Category:Epic Category:Creature Category:Colossal Size Category:Elemental Type Category:Extraplanar Subtype Category:Earth Subtype Category:Elemental Plane Of Earth Category:CR35 Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment{{OGL Bottom|the System 3.5 Reference Document|SRD}}